The player instruction options seem so odd in this iteration anyway. You can't for example say shoot less threes. All of the instructions are in terms of "catch adn shoot" or "drive and shoot" and yet as far as I can tell the stats give you no feedback no what type of shots your players are taking, so that doesn't allow for great choices.
1978 Eastern Conference Champions 1983 Golden Age Hoops League Champions 1986 Eastern Conference Champions
So if you dive into it a little deeper you can find similarities. C&S and Jumper are the shooting BAs that relate to taking a 3 point shot so if you do (or dont) want a guy to shoot 3's you invest/divest time into these two areas. You have a wider range of options in this version of the game, but the most important thing that we have found in testing from another league is that you need to manage these closely and apply MIN/MAX ranges or else you can really exploit the engine. I don't think these should be adjusted until those MIN/MAX values are set in place.
I'm very loyal to DDS2/3, but as you figure out this engine it does make it more interesting as you can "coach" your players to manipulate their BAs and cater to your specific style of play. The older versions of the game allowed you to apply a basic system and most players would fit into that system. This engine doesn't work that way and you need to pick specific players to fit your system. We have found that you can have a team of All Stars that plays terribly because they don't compliment each other and I like that added realism.